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Army and weapons

Units, the Commander, weapons and support.

Units

You train units in the Motor Pool and the Helipad with fuel. Each unit takes room in your Field Camps; upgrade them to bring a bigger army. Vehicles get 15% more hit points and damage for every level of the building that trains them.

UnitWhat it doesHit pointsDamage per secondSpaceFuel
HumveeFast and cheap. Goes for the nearest building.14014125
APCArmoured carrier. Raids resource buildings first.42022380
TankSlow and tough. Hunts down defences.1,300606220
Attack HelicopterFlies over barriers. Watch out for air defence.650455200

The Commander

Your hero, in an armoured command vehicle. Comes back after every battle; calls in an Airstrike once per battle.

The Commander gets 20% more hit points and damage for every level of the Command Bunker. After a battle it heals; the more it was hurt, the longer that takes.

Weapons

The Armory researches weapons for your crews: 7 classes, each with its own strength. A new class opens with each Armory level, and every weapon has 3 levels.

WeaponWhat it doesOpens at Armory level
Service PistolThe standard sidearm. Every crew starts with it.1
Submachine GunFires 40% faster, a little shorter reach.2
Combat ShotgunHits twice as hard within 12 m, and hits around the target.3
Assault Rifle25% more damage and 4 m more reach.4
Sniper RifleLong reach and 80% extra damage to defences, but slow.5
Machine GunA belt-fed gun: 80% faster fire.6
Grenade LauncherExplosive rounds: splash damage, double damage to barriers.7

Support

The Support Center prepares support with fuel. In battle you call it in on any spot.

SupportWhat it doesOpens at Support Center levelFuel
Artillery BarrageSix shells pound an area: heavy damage to buildings.1300
Smoke ScreenUnits inside take half damage for 10 seconds.2200
Field MedicsRepair the units inside for 8 seconds.3250