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All buildings

Every building with what it does and when it opens.

Every building, with what it does, the Command Center level it opens at and how many levels it has. Tap a building in the game to see its next upgrade.

Command

BuildingWhat it doesOpens at Command CenterLevels
Command CenterThe heart of your base. Upgrade it to unlock new buildings and higher levels.110
Engineer TentEach engineer works on one building at a time. Extra engineers are hired with diamonds.11
Tool CartTools close at hand: building and upgrading go a little faster.110
ScaffoldingSteel frames for the engineers: building and upgrading go faster.29

Resources

BuildingWhat it doesOpens at Command CenterLevels
War Bond OfficeSells war bonds: coins for your base, every hour.110
Steel MillRolls steel for buildings and upgrades.110
Fuel PumpPumps fuel to train your army.110
Supply DepotStores more coins, steel and fuel.110
GeneratorPowers your base: all mines, offices and pumps produce more.110
Supply CacheA tank or a stack of supplies: stores more coins, steel and fuel.110
Solar FarmFree power from the sun: all production goes up.29
Supply YardA reservoir, fuel wagon or container: stores a lot more.29

Army

BuildingWhat it doesOpens at Command CenterLevels
Field CampHouses your army. More space, bigger attacks.110
Motor PoolTrains Humvees, APCs and tanks. Every level makes them 15% stronger and unlocks heavier vehicles.110
ArmoryResearches weapons for your vehicles, one at a time. Every level opens a new weapon and a higher weapon level.17
Radar StationFinds enemy bases to raid. Upgrade it to find richer ones.110
Training RangePractice for the recruits: training goes faster.110
Signal MastA tall mast for long-range signals: support is prepared faster.110
Command BunkerHome of the Commander, your hero. Every level makes the Commander 20% stronger; while it is upgraded the Commander stays home.210
Battalion PostHolds the reinforcements your Battalion sends you. They join your next attack, and fire from the Post when your base is raided.25
BarracksA long hut where the troops sleep: more room for your army.29
Vehicle YardVehicles ready to roll: training goes faster.29
Radio StationA container full of radios: the Support Center prepares support faster.29
HelipadTrains attack helicopters: they fly over barriers.38
Support CenterPrepares support for your attacks: artillery barrages, smoke screens and field medics. Every level holds one more and makes them 15% stronger.47
AirliftA huge transport plane: a lot more room for your army.56

Defences

BuildingWhat it doesOpens at Command CenterLevels
Machine Gun NestFast fire at ground and air units.110
Sniper TowerLong range, hits ground and air.110
BarrierGround attackers have to break through it.110
Gun PostA light machine gun behind a shield: fires at ground and air units.110
Heavy WallA wall of 2×2 tiles, as strong as four barriers.110
Sandbag LineA long, heavy line of sandbags.110
FloodlightLights up attackers: defences within 12 m do more damage.110
Camo TreesA decoy: attackers waste their fire on it. It doesn’t count for the stars.110
Mortar PitShells groups of ground units from far away. Can’t hit up close.29
MinigunSix barrels, very fast fire at ground units close by.29
Field TurretA tank turret on blocks: a strong gun against vehicles.29
Dug-in TankA tank dug in by the gate: tough, and its shells hit around the target.29
CheckpointA tough post with a machine gun: nobody passes without papers.29
LookoutSpots attackers early: defences within 16 m reach further.29
Tank TurretA heavy gun against vehicles.38
Air DefenceMissiles against helicopters. Ignores ground units.38
Rocket BatteryRockets on groups of ground units far away. Can’t hit up close.38
SAM SiteMissiles against helicopters. Ignores ground units.38
Fighter JetScrambles against helicopters far away: a slow but heavy hit.47